Introduction to Game Theory: An Analysis of My iPhone Game
Enter MentalBlocker: my first game app and second iPhone app to be published on the App Store (my first is YumTum, a recipe manager). It was a game concept that I came up with two years ago, but this summer, I finally felt equipped with the right tools and knowledge to design and develop the game. The motivation behind the game is simple: to create a game that challenges a player's memory and problem-solving skills. The game has four modes, all of which have two things in common: a grid of tiles and blocks. Continue reading →